Teaching
Teaching
Courses, workshops, and educational materials on game development, XR, physical computing, and creative technology.
Game Design Fundamentals
Carnegie Mellon University
An introductory course covering core game design principles, rapid prototyping, and the full production pipeline from concept to playable demo.
Introduction to XR Development
Self / Workshop
A hands-on workshop series covering Unity XR development for Meta Quest and Apple Vision Pro, from project setup to shipping a spatial app.